I leveraged the existing discord community with 1,000s of players to conduct surveys and user interviews where I gathered data from a wide range of players. Synthesizing the data I uncovered 3 main types of players all with different needs, and creating users flows showed the different pain points they faced.
I organized a collaborative sketching session to helped us create and test different navigation concepts, layouts, and component designs. Focusing on the projects principles I created low fidelity wireframes to test with users to see how well they could complete a series of different tasks.
The final design update I led created much needed improvements from the navigation, consistent visual design, and new features players were asking for to address significant pain points. This lead to a complete turn around driving revenue, player growth, retention, and player satisfaction allowing the project to continue and grow with the release of even more new features and areas.